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    Year 6 Design Technology Curriculum
    Using the strong link between Science and Design and Technology, pupils create structures that rely heavily on electrical circuits and woodwork. The use of cross-curricular projects enables for a high standard of outcome.
     

    Knowledge

    • Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.
    • Select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately.
    • Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.
    • Understand and use mechanical systems in their products.
    • Understand and use electrical systems in their products.
    • Understand and apply the principles of a healthy and varied diet.
    • Prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques.
    • Understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed.
     

    Project

    • Eggy Challenge: Motorised cars: Pupils build and develop their understanding of materials and electricity to create a motorised car. The car must be able to transport an egg.
    • Cook off: Pupils cook multiple dishes as part of a school competition. Pupils look at the different ingredients and equipment needed to make a variety of meals.