Year 5 Design Technology Curriculum
Pupils begin to think more critically about their designs and how they can improve future attempts. The process of reflection allows for them to create impressive structures and machines. Pupils also use more advanced tools such as 3D printers and drills.
 

Knowledge

  • Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.
  • Select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately.
  • Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.
  • Understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
 

Project

  • Eggy Challenge: Catapults - Pupils will make catapults using their knowledge of pulleys and levers to create mechanisms to fire their egg the furthest.
  • Practical Action: Pulley system – Create a pulley system that could carry tomatoes from point to point. Focuses on the challenge people in Nepal face as they transport their crops down mountains to the market.