Year 4 Design Technology Curriculum
Pupils will experience the different stages of building, including planning, designing prototypes and all the way to completing a final product. The experience will allow them to learn new practical skills where they use a range of different tools.
Knowledge
- Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.
- Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.
- Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.
- Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work. Understand and apply the principles of a healthy and varied diet.
- Prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques.
- Understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed.
Project
- Eggy Challenge: Rockets – Pupils create a rocket out of recycled materials. The rocket needs to be able to hold and protect an egg from the impact of landing.
- Kingfisher Project: Create a product that links to the focus on the project. This is based around an environmental goal that is run locally. Pupils bake flapjack using local ingredients.